Certificate of Completion in Video Game Production: Game Art

Course Sequence by Term

The following is the suggested course sequence by term. Please keep in mind:

  • Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Pathway Planner tool in your Student Center to manage your plan.
  • The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
  • Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
  • Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include FYE101 and FYE103. Course offerings will vary by college. See an academic, program, or faculty advisor for details.

Full-time Sequence

Full-time status is 12 credits to 18 credits per semester.

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Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
AVC100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems CS 3
MUC122 Sound Design I 3
CRW176 Writing Narrative for Video Games 3
ART/COM/STO150 Digital Storytelling 3
ART116 Life Drawing I 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course Number Course Name Requisites Notes Area Credits
CIS151 Computer Game Development -Level I 3
AVC/MMT185 or
CIS130DA
3D Modeling and Animation I or 3D Studio Max: Modeling 3
AVC200 Animation and Interactivity 3
AVC/MMT184 Digital Animation I 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course Number Course Name Requisites Notes Area Credits
AVC240 or
CIS230DB
Cinematography and Directing for 2D/3D Animation or 3D Studio Max: Lighting and Rendering 3
AVC/MMT285 or
CIS130DB
3D Modeling and Animation II or 3D Studio Max: Animation 3
AVC287 3D Character Animation 3
AVC298AB Special Projects 2

Part-time Sequence

Part-time status is 11 credit hours or less.

Note: Because you are viewing this pathway map on a mobile device, some columns below have been hidden. To view all columns, please rotate your device or view this page on a device with a larger screen.

Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
AVC100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems CS 3
MUC122 Sound Design I 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course Number Course Name Requisites Notes Area Credits
CRW176 Writing Narrative for Video Games 3
CIS151 Computer Game Development -Level I 3
ART116 Life Drawing I 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course Number Course Name Requisites Notes Area Credits
ART/COM/STO150 Digital Storytelling 3
AVC/MMT184 Digital Animation I 3

Term 4

A sequence of suggested courses that should be taken during Term 4
Course Number Course Name Requisites Notes Area Credits
AVC/MMT185 or
CIS130DA
3D Modeling and Animation I or 3D Studio Max: Modeling 3
AVC200 Animation and Interactivity 3

Term 5

A sequence of suggested courses that should be taken during Term 5
Course Number Course Name Requisites Notes Area Credits
AVC/MMT285 or
CIS130DB
3D Modeling and Animation II or 3D Studio Max: Animation 3
AVC240 or
CIS230DB
Cinematography and Directing for 2D/3D Animation or 3D Studio Max: Lighting and Rendering 3

Term 6

A sequence of suggested courses that should be taken during Term 6
Course Number Course Name Requisites Notes Area Credits
AVC287 3D Character Animation 3
AVC298AB Special Projects 2

Course Area Key