Certificate of Completion in Video Game Production: Game Narrative

Multimedia & Game Technology
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Course Sequence

Field of Interest

Field of Interest: Computer and Information Technology

The Certificate of Completion (CCL) in Video Game Production: Game Narrative provides students with the introductory skills to write narrative for video games. Coursework focuses on the narrative aspect of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is also available. Certificates of Completion (CCL) are available in Video Game Production: Game Art, Video Game Production: Audio and Sound and Video Game Production: Coding and Scripting.

Details

Details icon Important information you’ll need when applying for admission:

Field of Interest
Computer and Information Technology
Type
Certificate of Completion (CCL)
Academic Plan
Video Game Production: Game Narrative (CER)
Academic Plan Code
5125
Total Credits Required
27
Catalog Year
2024-2025
Effective Term
Fall 2023
Notes

Students must earn a grade of C or better in all courses within the program.

Courses within any of the following prefixes must be taken within five (5) years prior to completion of the program to be applied toward this award: AIM, BPC, CIS, CLD, CNT, CSC, ITS, and MST.

What You’ll Learn

This pathway map will help you gain the expertise needed to:

  1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape.
  2. Analyze commonly used game components and mechanics, such as linear story theory, character development, and quest objects to develop stories.
  3. Manage game development project goals and tasks.
  4. Create a variety of media resources such as images, narratives, 3D models, animations, and audio.
  5. Construct game experiences using planning materials and media resources.
  6. Apply the peer review workshop process to explore, develop, and revise original writing.
  7. Demonstrate social responsibility and ethical behavior toward the creation of original works in a culturally diverse world.
  8. Examine the implications of cultural values, individual beliefs, and biases as applied to the production of game narratives.
  9. Explore the dynamic relationships among people, culture, and the physical world.
  10. Evaluate the technical elements and theories of literature across multiple genres.
  11. Interpret the effects of technical craft elements in published literary works.
  12. Create a portfolio of work.

Career Opportunities

Successful completion of this certificate may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Maricopa County-based annual median wages* for this certificate. Education requirements vary for the occupations listed below, so you may need further education or degrees in order to qualify for some of these jobs and earn the related salaries. Please visit with an academic advisor and/or program director for additional information. You can click on any occupation to view the detail regarding education level, wages, and employment information.

* Career and wage information provided by Lightcast using data, reports, and forecasts which are generated using government data sources and Lightcast’s proprietary analytical processes. Lightcast’s data covers multiple classes of workers including QCEW, non-QCEW, and those who are self-employed. Disclaimer

Course Sequence by Term

The following is the suggested course sequence by term. Please keep in mind:

  • Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Degree Progress Report Tool in your Student Center to manage your plan.
  • The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
  • Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
  • Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include FYE101 and FYE103. Course offerings will vary by college. See an academic, program, or faculty advisor for details.

Full-time Sequence

Full-time status is 12 credits to 18 credits per semester.

Note: Because you are viewing this pathway map on a mobile device, some columns below have been hidden. To view all columns, please rotate your device or view this page on a device with a larger screen.

Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
AVC100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems CS 3
MUC122 Sound Design I 3
CRW176 Writing Narrative for Video Games 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course Number Course Name Requisites Notes Area Credits
CIS151 Computer Game Development -Level I 3
CRW160 Introduction to Writing Poetry 3
CRW170 Introduction to Writing Fiction 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course Number Course Name Requisites Notes Area Credits
CRW190 Introduction to Screenwriting 3
CRW270 Intermediate Fiction Writing 3
CRW298AB Special Projects 2

Part-time Sequence

Part-time status is 11 credit hours or less.

Note: Because you are viewing this pathway map on a mobile device, some columns below have been hidden. To view all columns, please rotate your device or view this page on a device with a larger screen.

Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
AVC100 Introduction to Digital Arts 1
CIS105 Survey of Computer Information Systems CS 3
CRW176 Writing Narrative for Video Games 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course Number Course Name Requisites Notes Area Credits
CIS151 Computer Game Development -Level I 3
CRW160 Introduction to Writing Poetry 3
CRW170 Introduction to Writing Fiction 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course Number Course Name Requisites Notes Area Credits
MUC122 Sound Design I 3
CRW190 Introduction to Screenwriting 3

Term 4

A sequence of suggested courses that should be taken during Term 4
Course Number Course Name Requisites Notes Area Credits
CRW270 Intermediate Fiction Writing 3
CRW298AB Special Projects 2

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Program Information

Learn more about and find contact information for the Video Game Production program.

General Help

Ask general questions over the phone at 480-461-7400 or via online chat.

Course Area Key

Disclaimer

Students must earn a grade of C or better for all courses required within the program.

Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.

At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, meet with an academic advisor to discuss the requirements at your college for the appropriate catalog year.

View MCCCD’s official curriculum documentation for additional details regarding the requirements of this award (https://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm11?id=184809).

Previous Catalog Years

The pathway map presented above is for the current catalog year and is the intended pathway map for new students. All previous catalog years for this pathway map are available at the link below.

Previous catalog years for Certificate of Completion (CCL) in Video Game Production: Game Narrative