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CIS107 | The Electronic Game Industry | 3 Credits | |||||
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Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor. |
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Class | Location | Delivery | Dates | Days | Times | Instructor | Availability |
27117
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Dobson Campus
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In Person
Lecture/Lab
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01/13/2025 – 05/09/2025
Spring |
MoWe
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1:30 PM – 2:45 PM
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Open 14 of 24 |
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